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Thread: Play by forum; Flashpoint #01. Session-thread.

  1. #121
    Alt Universe CliqueMember Spikey's Avatar
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    You saved one action point! It is added to the game status to be added your next turn.
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  2. #122
    Alt Universe CliqueMember Spikey's Avatar
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    Turn #14; the fire advances

    D6=3
    D8=4
    Target space= E3 (srsly??????????)
    No fire is in this place yet. A smoke is placed, but it is adjacent to fire, so turns to fire.

    A hotspot was rolled, so another advance fire takes place.

    D6=6
    D8=5
    Target space=F6.

    A smoke is placed.


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  3. #123
    Alt Universe CliqueMember Spikey's Avatar
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    A new hotspot is placed, as at least one hot spot was triggered.
    D6=6
    D8=8
    Target=I6

    A new POI Marker appears, as at least 3 need to be on the board.
    D6=4
    D8=7
    Target=H4

    Result;
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  4. #124
    Alt Universe CliqueMember Spikey's Avatar
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    Turn #15; Regina Phalange

    Game Status;
    POI "?"pool; 7 Victims left, 4 False Alarms left.
    Victims on board; 1
    Victims died; 0
    Victims saved; 2
    Damage markers left until collapse; 14
    Saved up AP; Spikey (1), RG (1)

    Regina Phalange; Imaging Technician

    (4AP)

    Actions available to you;

    Identify a POI Marker by flipping it anywhere on the board; 1 AP
    Move to an adjacent space without Fire; 1 AP
    Move to an adjacent space with Fire; 2 AP
    Move to an adjacent space carrying a Victim or a Hazmat; 2 AP
    Move to an adjacent space leading a "treated" Victim; 1 AP
    Open or close a door in your space; 1 AP.
    Extinguish Smoke in an adjacent space; 1 AP
    Turn Fire to Smoke in an adjacent space; 1 AP
    Extinguish Fire in an adjacent spacae; 2 AP
    Chop wall (place 1 damage marker on a wall); 2 AP
    Drive Fire Truck to next parking spot; 2 AP
    Fire Deck Gun on quadrant from the Fire Truck (no Firefighters must be in the quadrant); 4 AP
    Swap Specialist Role while on Fire Truck; 2 AP
    Radio Ambulance to move it to the next parking spot; 2 AP
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  5. #125
    Loves ponies. Hates phonies. Regina Phalange's Avatar
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    I flip both ? markers

  6. #126
    Alt Universe CliqueMember Spikey's Avatar
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    https://rolz.org/dr?room=Unflash01

    Roll for H4; a D11
    1-7=victim, 8-11=false alarm
    Result; 11
    False alarm

    Roll for H6; a D10
    1-7=victim, 8-10=false alarm
    Result; 9.
    False alarm

    SRSLSY???? =(.

    Regina, you have 2 AP left. Please continue your turn (or do nothing to save up).

    (Note; POI Markers won't be refreshed until after the advance fire phase).



    Game Status;
    POI "?"pool; 7 Victims left, 2 False Alarms left.
    Victims on board; 1
    Victims died; 0
    Victims saved; 2
    Damage markers left until collapse; 14
    Saved up AP; Spikey (1), RG (1)
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  7. #127
    Loves ponies. Hates phonies. Regina Phalange's Avatar
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    I guess I move to e5

  8. #128
    Alt Universe CliqueMember Spikey's Avatar
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  9. #129
    Alt Universe CliqueMember Spikey's Avatar
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    Turn #15; Fire advances

    D6=2
    D8=4
    Target is E2.
    This space is one fire, an explosion takes place

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  10. #130
    Alt Universe CliqueMember Spikey's Avatar
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    Placing of new POI markers;

    D6=5
    D8=5
    Target=F5


    D6=3
    D8=3
    Target=D3
    Can't be placed because of fire. Switches to the first available space by arrows on the board.

    We are somewhat lucky with these placements I guess.

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  11. #131
    Alt Universe CliqueMember Spikey's Avatar
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    Turn #16; Soignee

    Game Status;
    POI "?"pool; 7 Victims left, 2 False Alarms left.
    Victims on board; 1
    Victims died; 0
    Victims saved; 2
    Damage markers left until collapse; 12
    Saved up AP; Spikey (1), RG (1)

    soignee; Paramedic

    (4AP)

    Actions available to you;

    Treat a victim in the same space as yourself; 1 AP
    Move to an adjacent space without Fire; 1 AP
    Move to an adjacent space with Fire; 2 AP
    Move to an adjacent space carrying a Victim or a Hazmat; 2 AP
    Move to an adjacent space leading a "treated" Victim; 1 AP
    Open or close a door in your space; 1 AP.
    Extinguish Smoke in an adjacent space; 2 AP
    Turn Fire to Smoke in an adjacent space; 2 AP
    Extinguish Fire in an adjacent space; 4 AP
    Chop wall (place 1 damage marker on a wall); 2 AP
    Drive Fire Truck to next parking spot; 2 AP
    Fire Deck Gun on quadrant from the Fire Truck (no Firefighters must be in the quadrant); 4 AP
    Swap Specialist Role while on Fire Truck; 2 AP
    Radio Ambulance to move it to the next parking spot; 2 AP
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  12. #132
    Butts. soignee's Avatar
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    Hmm.

    Tempted to move to ? marker and flip it, then move back to be passed the victim Spikey is holding. That a good plan, all?

  13. #133
    Alt Universe CliqueMember Spikey's Avatar
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    Sounds solid. Regina or RG will prolly flip the poi behind me.
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  14. #134
    Butts. soignee's Avatar
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    Move to ? and flip it

  15. #135
    Alt Universe CliqueMember Spikey's Avatar
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    Random event, POI Marker is flipped;
    D9 is thrown, 1-7=victim, 8-9=false alarm.
    Result; 5.
    It is a victim. Since this takes up all your AP, I'll continue to advance fire immediately.

    Turn #16; Advance fire

    D6=2
    D8=6
    Target is G2.
    An explosion takes place in this place.

    A hot spot was rolled, another advance fire takes place.

    D6=4
    D8=8
    Target is I4.
    A smoke is in this place, it turns to fire.

    At least one hot spot was rolled, another hot spot is placed.
    D6=4
    D8=2
    Target is C4.


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